It's a smoky bar, Anytown, U.S.A. A voice calls out,
            "BAR-tender!" We see the speaker - and it takes a moment
            to realize that it is a chimp. Sure, chimpanzees can't
            talk; but this one, sitting at the bar and philosophizing
            about the evolution of beer as he himself evolves into a
            modern man, really appears to be doing just that. His
            teeth and tongue are clearly visible, and his mouth is
            going through all the motions in perfect sync with the
            voice. This visual pun is presented by Michelob Golden Draft
            in the commercial spot entitled 'Evolution' - and the
            visual effects are intoxicating. To accomplish the simian
            lip-sync, Rhythm & Hues utilized a new application of
            computer animation that is, itself, a kind of evolution.
            Whereas, formerly, effects such as these were achieved by
            painting two-dimensionally on top of live-action plate
            photography, Michelob's talking primate was realized by
            overlaying an animated, three-dimensional computer
            generated face on top of a live-action chimp. The first step was to set up a digital database of the
            chimp's head, Rick Lazzarini's Character Shop was
            commissioned to sculpt models of the chimp that could
            then be scanned into the computer. "Since three chimps
            were to be on the live-action set," said effects producer
            Doug Nichols, "Lazzarini had sculptors Jim Kagel, John
            Spence and Glenn Hans make life-size heads of all three.
            That way we could make our computer generated image
            immediately following the shoot, no matter which chimp
            was ultimately used ." Lazzarini and crew measured the
            live-action chimps precisely. "We used sculptor's
            calipers," Lazzarini stated, "to get the dimensions of
            their skulls, measure the distance between the centers of
            their eyes, the corners of their eyes and so forth." Once
            the heads were completed, dental stone castings of all
            three were made and mounted on wooden bases. A three-year old chimp named Sally was the eventual
            selectee. Her head sculpture was marked with lines-much
            like a topographical map - and her facial features were
            traced with a digitizing pen so that a full range of
            expression could be created. This base of information was
            used to track the live-action head with the computer
            generated overlay, and later to animate the mouth and
            muzzle. Randy Roberts of Rhythm & Hues directed the
            live-action shoot. As with any film work involving
            animals, it had its inherent problems, including the
            limited attention span of the chimp. Animating the muzzle of the computer model to deliver
            the scripted lines was the next step. "This was done
            using an animation program called 'Maggots' which created
            the mouth shapes," said Lurye, "and a Macintosh Mac
            Classic interfaced with Silicon Graphics Iris
            workstations. The Mac Classic enabled us to play the
            sound frame-by-frame so that we could hear the precise
            moment when words or syllables would begin and end, or
            when vowel sounds would shift from an 'eee' sound to an
            'ay' sound, for instance." For inspiration, the animators
            studied Walt Disney's The Jungle Book. "The scene where
            the apes sing 'I Want to Be like You' was particularly
            helpful," said technical director Kevin Barnhill,
            "because we could study how the lips had been animated to
            make specific sounds or words." Larry Weinberg sees more applications for the
            technology in the future. "Once you get people trained on
            the computer, there's so much more you can do digitally
            in painting an image, grabbing real texture and spreading
            it around as you want, being able to combine backgrounds
            of one scale with foreground action of another. The only
            thing that's holding us back is that there are not enough
            talented people trained to do it yet." That will be the
            next evolutionary step. 
            
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            COMMERCIAL SPOT:
            SIMIAN SIMULATION
            article by Janice Hubbard
            
            
            
            
            
            
            Rick Lazzarini of the Character
            Shop prepares to mold
            a chimp head for the Michelob "Evolution"
            commercial.
            
            Rick's note: Not mentioned is the 3-stage
            prosthetic appliance we made for in-between morph stages;
            you can see this on our Prosthetics
            page.
            
            
            
            Article excerpt from CINEFEX
            #52, © CINEFEX, 1992. Reproduced for review
            purposes
            Photograph by The Character
            Shop
            
            
            
            
         
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